ceditor/components/Rect.h

75 lines
2.7 KiB
C++

#ifndef RECT_H
#define RECT_H
#include "BaseComponent.h"
#include "../utils/Color.h"
#include <windows.h>
#include <conio.h>
#include <stdio.h>
class Rect : public BaseComponent {
private:
RichText title_;
MColor color_ = COLOR_WHITE;
public:
Rect(int top, int left, int width, int height) : BaseComponent(top, left, width, height){
color_ = getColor(COLOR_WHITE, COLOR_BLACK);
}
Rect(int top, int left, int width, int height, const MColor color) : BaseComponent(top, left, width, height){
color_ = color;
}
~Rect() override {}
void draw() override {
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
//获得缓冲区信息
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(hConsole, &csbi);
SetConsoleTextAttribute(hConsole, BackgroundColorToWinColor(getBackColor(color_)) | FrontColorToWinColor(getFrontColor(color_)));
for(int i = 1; i < height - 1 && top + i < csbi.dwSize.Y - 1; i++) {
if(left >= 0) {
SetConsoleCursorPosition(hConsole, {static_cast<short>(left - 1), static_cast<short>(top + i - 1)});
putchar('|');
}
if(left + width - 1 < csbi.dwSize.X) {
SetConsoleCursorPosition(hConsole, {static_cast<short>(left + width - 2), static_cast<short>(top + i - 1)});
putchar('|');
}
}
if(top >= 0) {
for(int i = 0; i < width && left + i < csbi.dwSize.X; i++) {
if(i > 1 && i < strlen(title_.plainText().c_str()) + 2) continue;
SetConsoleCursorPosition(hConsole, {static_cast<short>(left + i - 1), static_cast<short>(top - 1)});
putchar('-');
}
}
if(top + height - 1 < csbi.dwSize.Y) {
for(int i = 0; i < width && left + i < csbi.dwSize.X; i++) {
SetConsoleCursorPosition(hConsole, {static_cast<short>(left + i - 1), static_cast<short>(top + height - 2)});
putchar('-');
}
}
//绘制标题
SetConsoleCursorPosition(hConsole, {static_cast<short>(left + 1), static_cast<short>(top - 1)});
for(auto part : title_.getParts()) {
SetConsoleTextAttribute(hConsole, BackgroundColorToWinColor(getBackColor(part.color)) | FrontColorToWinColor(getFrontColor(part.color)));
printf("%s", part.text.c_str());
}
SetConsoleTextAttribute(hConsole, BackgroundColorToWinColor(COLOR_BLACK) | FrontColorToWinColor(COLOR_WHITE));
}
void setTitle(const RichText title) {
title_ = title;
}
void onKeyPress(int key) override {
//不处理按键
}
};
#endif