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add TextLine
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30
components/BaseComponent.h
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30
components/BaseComponent.h
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#ifndef BASE_COMPONENT_H
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#define BASE_COMPONENT_H
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class BaseComponent {
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protected:
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int top, left, width, height;
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public:
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BaseComponent(int top, int left, int width, int height) : top(top), left(left), width(width), height(height) {};
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virtual ~BaseComponent() {};
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void setTop(int top);
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void setLeft(int left);
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void setWidth(int width);
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void setHeight(int height);
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int getTop();
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int getLeft();
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int getWidth();
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int getHeight();
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void setPosition(int top, int left);
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void setSize(int width, int height);
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void setBounds(int top, int left, int width, int height);
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virtual void draw() = 0;
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virtual void onKeyPress(int key) = 0;
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};
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#endif // BASE_COMPONENT_H
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132
components/TextArea.h
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132
components/TextArea.h
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#ifndef TEXTLINE_H
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#define TEXTLINE_H
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#include "BaseComponent.h"
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#include <windows.h>
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#include <vector>
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#include "../utils/RichText.h"
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class TextArea : public BaseComponent {
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private:
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RichText text;
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int viewLeft = 0, viewTop = 0; // 视图左上角坐标
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int findnth(std::string str, std::string target, int n){
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if(n == 0) return -1;
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int count = 0;
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unsigned int begin=0;
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while((begin = str.find(target, begin)) != std::string::npos){
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count++;
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begin += target.length();
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if(n == count){
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return begin - 1;
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}
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}
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return -2;
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}
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public:
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TextArea(int top, int left, int width, int height) : BaseComponent(top, left, width, height){
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text = RichText();
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}
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TextArea(int top, int left, int width, int height, const RichText& text) : BaseComponent(top, left, width, height){
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this->text = text;
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}
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~TextArea() override {}
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void setText(const RichText& text) {
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this->text = text;
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}
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RichText getText() {
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return text;
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}
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void draw() override {
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//使用渲染边框,超出屏幕边缘的区域不渲染
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HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
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//获得缓冲区信息
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CONSOLE_SCREEN_BUFFER_INFO csbi;
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GetConsoleScreenBufferInfo(hConsole, &csbi);
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//绘制边框到缓冲区
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for(int i = 0; i < height && top + i < csbi.dwSize.Y; i++) {
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if(left >= 0) {
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SetConsoleCursorPosition(hConsole, {static_cast<short>(left - 1), static_cast<short>(top + i - 1)});
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printf("|");
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}
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if(left + width - 1 < csbi.dwSize.X) {
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SetConsoleCursorPosition(hConsole, {static_cast<short>(left + width - 2), static_cast<short>(top + i - 1)});
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printf("|");
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}
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}
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for(int i = 0; i < width && left + i < csbi.dwSize.X; i++) {
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if(top >= 0) {
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SetConsoleCursorPosition(hConsole, {static_cast<short>(left + i - 1), static_cast<short>(top - 1)});
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printf("-");
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}
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if(top + height - 1 < csbi.dwSize.Y) {
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SetConsoleCursorPosition(hConsole, {static_cast<short>(left + i - 1), static_cast<short>(top + height - 2)});
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printf("-");
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}
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}
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//绘制文本到缓冲区,保证不超出边框
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// int textWidth = 0, i = 0;
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// while(textWidth <= width - 2 && left + textWidth + 2 < csbi.dwSize.X && i < text.size()) {
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// auto part = text.getParts()[i];
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// SetConsoleCursorPosition(hConsole, {static_cast<short>(left + textWidth), static_cast<short>(top)});
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// SetConsoleTextAttribute(hConsole, BackgroundColorToWinColor(getBackColor(part.color)) | FrontColorToWinColor(getFrontColor(part.color)));
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// if(left + textWidth + part.text.length() + 2 < csbi.dwSize.X && textWidth + part.text.length() <= width - 2) {
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// printf("%s", part.text.c_str());
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// } else {
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// printf("%s", part.text.substr(0, std::min(csbi.dwSize.X - left - textWidth - 2, width - 2 - textWidth)).c_str());
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// }
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// textWidth += text.getParts()[i].text.length();
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// i++;
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// }
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// 根据换行预处理文本
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std::vector<RichText> lines;
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RichText line;
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for(auto part : text.getParts()) {
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if(part.text.find('\n') == std::string::npos) {
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line += part;
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} else {
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unsigned int begin = 0;
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while((begin = part.text.find('\n', begin)) != std::string::npos) {
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line += StringPart(part.text.substr(0, begin), part.color);
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lines.push_back(line);
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line = RichText();
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part.text = part.text.substr(begin + 1);
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}
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line += part;
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}
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}
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for(int i = viewTop; i < viewTop + height - 2 && i < lines.size(); i++) {
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line = lines[i];
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RichText drawTarget = line.substr(viewLeft, width - 2);
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int textWidth = 0, ite = 0;
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while(textWidth <= width - 2 && left + textWidth + 2 < csbi.dwSize.X && ite < text.size()) {
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auto part = line.getParts()[i];
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SetConsoleCursorPosition(hConsole, {static_cast<short>(left + textWidth), static_cast<short>(top)});
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SetConsoleTextAttribute(hConsole, BackgroundColorToWinColor(getBackColor(part.color)) | FrontColorToWinColor(getFrontColor(part.color)));
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if(left + textWidth + part.text.length() + 2 < csbi.dwSize.X && textWidth + part.text.length() <= width - 2) {
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printf("%s", part.text.c_str());
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} else {
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printf("%s", part.text.substr(0, std::min(csbi.dwSize.X - left - textWidth - 2, width - 2 - textWidth)).c_str());
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}
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textWidth += part.text.length();
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ite++;
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}
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}
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SetConsoleTextAttribute(hConsole, BackgroundColorToWinColor(COLOR_BLACK) | FrontColorToWinColor(COLOR_WHITE));
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}
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void onKeyPress(int key) override {
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//不处理按键
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}
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};
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#endif
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23
components/TextArea_test.cpp
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23
components/TextArea_test.cpp
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#include "BaseComponent.h"
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#include "TextArea.h"
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#include "../utils/RichText.h"
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int main() {
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RichText richText;
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richText = "Hello, World";
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richText += StringPart(" with colors!", COLOR_RED);
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richText += " And more text.";
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richText += StringPart(" And more more more text.", COLOR_GREEN);
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richText += " And more more more more more text.";
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richText += StringPart(" And more more more more more more text.", COLOR_BLUE);
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richText += " And more more more more more more more text.";
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richText += StringPart(" And more more more more more more more more text.", COLOR_YELLOW);
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richText += " And more more more more more more more more more text.";
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richText += StringPart(" And more more more more more more more more more more text.", COLOR_CYAN);
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TextArea textArea(3, 3, 40, 5, richText);
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textArea.draw();
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printf("\n");
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return 0;
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}
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80
components/TextLine.h
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80
components/TextLine.h
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#ifndef TEXTLINE_H
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#define TEXTLINE_H
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#include "BaseComponent.h"
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#include <windows.h>
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#include "../utils/RichText.h"
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class TextLine : public BaseComponent {
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private:
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RichText text;
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public:
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TextLine(int top, int left, int width, int height) : BaseComponent(top, left, width, height){
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text = RichText();
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}
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TextLine(int top, int left, int width, int height, const RichText& text) : BaseComponent(top, left, width, height){
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this->text = text;
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}
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~TextLine() override {}
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void setText(const RichText& text) {
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this->text = text;
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}
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RichText getText() {
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return text;
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}
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void draw() override {
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//使用渲染边框,超出屏幕边缘的区域不渲染
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HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
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//获得缓冲区信息
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CONSOLE_SCREEN_BUFFER_INFO csbi;
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GetConsoleScreenBufferInfo(hConsole, &csbi);
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//绘制边框到缓冲区
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for(int i = 0; i < height && top + i < csbi.dwSize.Y; i++) {
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if(left >= 0) {
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SetConsoleCursorPosition(hConsole, {static_cast<short>(left - 1), static_cast<short>(top + i - 1)});
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printf("|");
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}
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if(left + width - 1 < csbi.dwSize.X) {
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SetConsoleCursorPosition(hConsole, {static_cast<short>(left + width - 2), static_cast<short>(top + i - 1)});
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printf("|");
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}
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}
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for(int i = 0; i < width && left + i < csbi.dwSize.X; i++) {
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if(top >= 0) {
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SetConsoleCursorPosition(hConsole, {static_cast<short>(left + i - 1), static_cast<short>(top - 1)});
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printf("-");
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}
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if(top + height - 1 < csbi.dwSize.Y) {
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SetConsoleCursorPosition(hConsole, {static_cast<short>(left + i - 1), static_cast<short>(top + height - 2)});
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printf("-");
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}
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}
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//绘制文本到缓冲区,保证不超出边框
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int textWidth = 0, i = 0;
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while(textWidth <= width - 2 && left + textWidth + 2 < csbi.dwSize.X && i < text.size()) {
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auto part = text.getParts()[i];
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SetConsoleCursorPosition(hConsole, {static_cast<short>(left + textWidth), static_cast<short>(top)});
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SetConsoleTextAttribute(hConsole, BackgroundColorToWinColor(getBackColor(part.color)) | FrontColorToWinColor(getFrontColor(part.color)));
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if(left + textWidth + part.text.length() + 2 < csbi.dwSize.X && textWidth + part.text.length() <= width - 2) {
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printf("%s", part.text.c_str());
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} else {
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printf("%s", part.text.substr(0, std::min(csbi.dwSize.X - left - textWidth - 2, width - 2 - textWidth)).c_str());
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}
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textWidth += part.text.length();
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i++;
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}
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SetConsoleTextAttribute(hConsole, BackgroundColorToWinColor(COLOR_BLACK) | FrontColorToWinColor(COLOR_WHITE));
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}
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void onKeyPress(int key) override {
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//不处理按键
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}
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};
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#endif
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20
components/TextLine_test.cpp
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20
components/TextLine_test.cpp
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#include "BaseComponent.h"
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#include "TextLine.h"
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#include "../utils/RichText.h"
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int main() {
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RichText richText;
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richText = "Hello, World";
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richText += StringPart(" with colors!", COLOR_RED);
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TextLine textLine(2, 5, 23, 3);
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textLine.setText(richText);
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textLine.draw();
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TextLine textLine2(6, 5, 50, 3);
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textLine2.setText(richText + StringPart(" and more colors!", COLOR_LIGHTCYAN));
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textLine2.draw();
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printf("\n");
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return 0;
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}
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20
main.cpp
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main.cpp
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#include "components/BaseComponent.h"
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#include "components/TextLine.h"
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#include "utils/RichText.h"
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int main() {
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RichText richText;
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richText = "Hello, World";
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richText += StringPart(" with colors!", COLOR_RED);
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TextLine textLine(2, 2, 23, 3);
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textLine.setText(richText);
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textLine.draw();
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TextLine textLine2(7, 5, 40, 3);
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textLine2.setText(richText + StringPart(" and more colors!", COLOR_LIGHTCYAN));
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textLine2.draw();
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printf("\n");
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return 0;
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}
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}
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return result;
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}
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int size() const {
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return parts.size();
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}
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int length() const {
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int result = 0;
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for (const auto& part : parts) {
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result += part.text.length();
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}
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return result;
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}
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};
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