const McProxy = require('../') /* CREATING PROXY */ let localServerOptions = { 'port': '25578', 'version': '1.12.1', 'online-mode': false, 'motd': 'nodejs minecraft proxy' } let serverList = { hub: { host: 'localhost', port: 25565, isDefault: true, isFallback: true }, minigames: { host: 'localhost', port: 25566 } } let proxyOptions = { // the proxy won't automatically connect players to the default server autoConnect: false, // the proxy won't automatically move players to the fallback server when they get kicked autoFallback: false } /* Use the "/server " command in chat to move between servers. is the name that you chose for the server inside the serverList This command is implemented by /src/Plugins/ChatCommands.js and it can be disabled by setting enablePlugin: false inside proxyOptions */ let proxy = McProxy.createProxy(localServerOptions, serverList, proxyOptions) proxy.on('login', (client) => { console.info('Player joined') // when player joins connect him to a server manually proxy.setRemoteServer(client.id, 'hub') }) proxy.on('playerFallback', (remoteClientId, oldServerName, fallbackServerName) => { console.info(`Fallback from ${oldServerName}`) proxy.setRemoteServer(remoteClientId, fallbackServerName) }) proxy.on('listening', () => { console.info('listening!') })