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65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
#ifndef VECTOR2F_H
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#define VECTOR2F_H
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#include <math.h>
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#include "parameter.h"
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class Vector2f
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{
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public:
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static const Vector2f ZERO;
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Vector2f(float f = 0.f);
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Vector2f(float x, float y);
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Vector2f(const Vector2f &rv);
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// assignment operators
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Vector2f &operator=(const Vector2f &rv);
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// returns the ith element
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const float &operator[](int i) const;
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float &operator[](int i);
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float &x();
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float &y();
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float x() const;
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float y() const;
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float length() const;
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float squaredLength() const;
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void normalize();
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Vector2f normalized() const;
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Vector2f &operator+=(const Vector2f &v);
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Vector2f &operator-=(const Vector2f &v);
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Vector2f &operator*=(float f);
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Vector2f &operator/=(float f);
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void print() const;
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double angleWithX()
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{
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double angle = std::atan2(e[1], e[0]);
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if (angle < -PI/2)
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angle += 2 * PI;
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return angle;
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}
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private:
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float e[2];
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};
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// component-wise operators
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Vector2f operator+(const Vector2f &v0, const Vector2f &v1);
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Vector2f operator-(const Vector2f &v0, const Vector2f &v1);
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double operator*(const Vector2f &v0, const Vector2f &v1);
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double operator^(const Vector2f &v0, const Vector2f &v1);
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Vector2f operator-(const Vector2f &v);
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// multiply and divide by scalar
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Vector2f operator*(float f, const Vector2f &v);
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Vector2f operator*(const Vector2f &v, float f);
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Vector2f operator/(const Vector2f &v, float f);
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bool operator==(const Vector2f &v0, const Vector2f &v1);
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bool operator!=(const Vector2f &v0, const Vector2f &v1);
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#endif |